The design and creation of digital objects to make each learning path an interactive, multimedia, and digital experience.
Learning will be easier, faster, and more fun thanks to the use of our simulators, interactive videos, learning games, and apps.
Behavioral simulators provide realistic situations, offering different results based on the choices made by the learner, who receives feedback from a virtual tutor.
Research has shown that training with a simulator allows the human brain to translate the improvements made during the simulation into effective behaviors, in a more rapid and persistent manner. The simulator allows:
However, the era of static videos is giving way to interactive videos, increasing learning efficiency. In fact, interactive videos increase information retention by about 80%. Watching a static video is a purely passive act, without any possibility for interaction. On the other hand, an interactive video allows for the interaction between the communication medium and the user, making training much more engaging.
Here are some of the myriad types of interaction possible. Interactive videos allow for bite-size and mobile training and are an integral part of Arcadia’s patented AAL® methodology.
The video displays clickable points. The user can ignore them or use them to discover additional content.
Example: Preparare una tazza di caffè.
With or without monitoring via an LMS platform.
Example: Due verità e una bugia: examine a number of videos and choose the correct one. Ideal for role-playing, cross-disciplinary skills, training.
Digital Games: that is, challenging oneself through experiential training.
Real work environments can be simulated by harnessing innovative technologies on the basis of a specific teaching model.
Digital games allow you to be deeply involved in the experience and gain experience. The learner’s contribution is tied to his or her motivation and involvement. Games are motivating and serve specific learning purposes.
The user becomes an active player in his or her own training. In the training/playing activity, there are no passive actors. The player is always actively involved in the playing process and always in action.
Games and technology create the perfect environments for facilitating exploration, learning, and immediately acquiring knowledge and skills.
Mistakes become useful tools for learning.
Being paired up with a trainer/facilitator stimulates the learners’ understanding of the context, as well as their understanding in light of what they experienced.
In the era of mass digitization and social networks, the use of technology in the training world is not just a goal, it is a necessity in order to keep up to date with the current global training standards.
Mobile applications (apps) can give support in the organization of teaching activities, allowing greater integration between traditional lessons and new tools such as video lessons, on-line teaching material, discussion forums, and sites for document sharing.